FPV interactive Portfolio Poc

FPV Interactive Portfolio PoC

An experimental and highly interactive portfolio experience that transforms the traditional portfolio browsing into a first-person shooter-style game. Visitors navigate through a 3D environment and shoot at targets to reveal project information, creating an engaging and memorable way to showcase work.

Project Overview

Duration: 3 weeks
Type: Creative experiment
Purpose: Innovative portfolio presentation and Three.js skill development

Concept & Design

The portfolio reimagines how visitors interact with project showcases by gamifying the experience. Instead of scrolling through static content, users:

  1. Navigate through a 3D environment using FPS-style controls
  2. Aim and shoot at floating project boxes scattered throughout the scene
  3. Discover project details through interactive hit detection

Key Features

3D Environment

  • Immersive 3D Scene: Fully navigatable 3D space with atmospheric lighting
  • FPS Controls: mouse view controls for familiar gaming experience
  • Dynamic Lighting: Real-time shadows and lighting effects for visual appeal
  • Particle Systems: Visual feedback for interactions and ambient effects

Interactive Elements

  • Target System: Floating project boxes that respond to mouse interaction
  • Hit Detection: Precise raycasting for accurate shooting mechanics
  • Information Panels: Animated UI panels that appear when targets are hit

Technical Implementation

3D Graphics (Three.js)

  • Scene Management: Organized scene graph with efficient object culling
  • Material System: PBR materials with realistic lighting and reflections
  • Animation System: Smooth interpolated animations for UI and objects
  • Camera Controls: Custom FPS camera controller with smooth movement

Game Mechanics

  • Raycasting: Precise mouse-to-3D-world intersection detection
  • Physics Simulation: Basic physics for projectile visualization
  • State Management: Clean state handling for different interaction modes
  • Event System: Decoupled event handling for scalable interactions

Performance Optimization

  • LOD System: Level-of-detail rendering for distant objects
  • Texture Optimization: Compressed textures and efficient UV mapping
  • Geometry Instancing: Efficient rendering of repeated elements
  • Memory Management: Proper disposal of 3D resources

Challenges & Solutions

Challenge: Maintaining 60fps performance across different devices
Solution: Implemented adaptive quality settings and efficient LOD system

Challenge: Making the interface intuitive for non-gamers
Solution: Added comprehensive tutorial and alternative interaction methods

Challenge: Loading 3D assets efficiently
Solution: Implemented progressive loading with visual feedback

Stack

  • 3D Engine: Three.js (WebGL)
  • Languages: JavaScript ES6+, HTML5, CSS3
  • Build Tools: Vite for development and bundling
  • Hosting: Cloudflare Pages for global CDN delivery

Future Enhancements

  • VR Support: WebXR integration for immersive VR experience
  • Multiplayer: Real-time collaboration features
  • Mobile Optimization: Touch-friendly controls for mobile devices
  • Analytics: User interaction tracking for portfolio insights

Visit the project