FPV interactive Portfolio Poc
FPV Interactive Portfolio PoC
An experimental and highly interactive portfolio experience that transforms the traditional portfolio browsing into a first-person shooter-style game. Visitors navigate through a 3D environment and shoot at targets to reveal project information, creating an engaging and memorable way to showcase work.
Project Overview
Duration: 3 weeks
Type: Creative experiment
Purpose: Innovative portfolio presentation and Three.js skill development
Concept & Design
The portfolio reimagines how visitors interact with project showcases by gamifying the experience. Instead of scrolling through static content, users:
- Navigate through a 3D environment using FPS-style controls
- Aim and shoot at floating project boxes scattered throughout the scene
- Discover project details through interactive hit detection
Key Features
3D Environment
- Immersive 3D Scene: Fully navigatable 3D space with atmospheric lighting
- FPS Controls: mouse view controls for familiar gaming experience
- Dynamic Lighting: Real-time shadows and lighting effects for visual appeal
- Particle Systems: Visual feedback for interactions and ambient effects
Interactive Elements
- Target System: Floating project boxes that respond to mouse interaction
- Hit Detection: Precise raycasting for accurate shooting mechanics
- Information Panels: Animated UI panels that appear when targets are hit
Technical Implementation
3D Graphics (Three.js)
- Scene Management: Organized scene graph with efficient object culling
- Material System: PBR materials with realistic lighting and reflections
- Animation System: Smooth interpolated animations for UI and objects
- Camera Controls: Custom FPS camera controller with smooth movement
Game Mechanics
- Raycasting: Precise mouse-to-3D-world intersection detection
- Physics Simulation: Basic physics for projectile visualization
- State Management: Clean state handling for different interaction modes
- Event System: Decoupled event handling for scalable interactions
Performance Optimization
- LOD System: Level-of-detail rendering for distant objects
- Texture Optimization: Compressed textures and efficient UV mapping
- Geometry Instancing: Efficient rendering of repeated elements
- Memory Management: Proper disposal of 3D resources
Challenges & Solutions
Challenge: Maintaining 60fps performance across different devices
Solution: Implemented adaptive quality settings and efficient LOD system
Challenge: Making the interface intuitive for non-gamers
Solution: Added comprehensive tutorial and alternative interaction methods
Challenge: Loading 3D assets efficiently
Solution: Implemented progressive loading with visual feedback
Stack
- 3D Engine: Three.js (WebGL)
- Languages: JavaScript ES6+, HTML5, CSS3
- Build Tools: Vite for development and bundling
- Hosting: Cloudflare Pages for global CDN delivery
Future Enhancements
- VR Support: WebXR integration for immersive VR experience
- Multiplayer: Real-time collaboration features
- Mobile Optimization: Touch-friendly controls for mobile devices
- Analytics: User interaction tracking for portfolio insights